Object (RE) Oriented Debris 2 is a generative sculptural system (2024–ongoing) inspired by the continuous orbit, fragmentation, and transformation of space debris surrounding the Earth. Existing between digital sculpture and autonomous behavior, each token evolves through a continuously animated deformation process governed by internal parameters derived from the blockchain hash. The fluid artwork operates as a self-contained software object: a dynamic entity shaped by seeded variables, deformation states, and behavioral traits. At mint, each token receives a unique configuration generated deterministically from the token hash, producing distinct structural tendencies, spatial distortions, and atmospheric fields. The sculpture unfolds through ten possible behavioral modes: Matter Breach, Soft Rupture, Vector Bloom, Gravity Bruise, Phase Wound, Orbital Decay, Tensor Drift, Surface Slippage, Magnetic Flux, and Field Erosion, which influence geometry, motion, and surface transformation over time. Although each token remains deterministic and permanently reproducible, the artwork continuously mutates through temporal animation, existing in a state between stability and collapse. Influenced by principles of Object-Oriented Ontology, Object (RE) Oriented Debris 2 treats the digital object not as a static representation, but as an autonomous system capable of ongoing transformation beyond fixed function or form.
LIBRARY
three@0.124.0
DISPLAY NOTES
Object (RE) Oriented Debris Two explores the progressive mutation of 3D forms through deterministic token-based entropy, procedural deformation, and evolving shader-driven behaviors.
CREATIVE CREDITS
3D modeling, code, shaders, animation systems, and generative logic by Chiara Passa.
SALES NOTES
This project contains animated and evolving real-time outputs generated directly in the browser at mint.
RELEASE DETAILS
500 works
ARTIST SITE
https://www.chiarapassa.it/Object-Ori...
BLOCKCHAIN
Sepolia
CONTRACT
Etherscan